Well there is a lot of things, which you can do in, edit mode and I will be introducing you to the very basics and I will make separate instructables on the rest.
![how to go to top ortho view on blender on mac how to go to top ortho view on blender on mac](https://www.blenderhut.com/wp-content/uploads/2016/11/emulate_numpad2-1024x621.jpg)
While doing any hot-keys (more like formulas or algorithms that you do to make something easier, for example the hot-key G + X or Y or Z where you can grab the object) press the key only once do not hold the keys and do it. To bring back your objects to their default location, rotation or size you do the following: You can also click SHIFT + A to bring up the menu where you can select what type of mesh you want in your 3d view. If you click one they will be displayed on the 3d view above the grid. One way is to go to the tool bar click "create" and you will see a list of mesh objects. There are many ways to bring in mesh objects. If you duplicate an object and you forget to move it, it will be there where the original object is so delete the duplicated object or undo (CONTROL + Z - UNDO, CONTROL + SHIFT + Z - REDO) While duplicating a lot of mistakes can occur. To duplicate an object (create an exact copy of it) all you have to do is press SHIFT + D (D stands for Duplicate) + X or Y or Z or G (press G to just simply grab) To scale the object ( Z - axis ) - S + Z + size. To scale the object ( Y – axis ) - S + Y + size.
![how to go to top ortho view on blender on mac how to go to top ortho view on blender on mac](https://blenderartists.org/uploads/default/original/4X/0/6/8/068d65a21299ff5c3b4e951ae835ddaec97d0375.jpeg)
To scale the object ( X – axis ) - S + X + size. If you set the scale to 2, it will be double the size) To scale the object as a whole - S + size (default scale is 1. To change the shape of your object you can extend or shrink the object in the X, Y, and Z-axis.
![how to go to top ortho view on blender on mac how to go to top ortho view on blender on mac](https://www.dummies.com/wp-content/uploads/479826.image0.jpg)
To rotate the object all you have to do is select the object press the R key, select the axis at which you want to rotate it at and finally enter the angle at which it should be rotated. To move the mesh objects all you have to do is select the object by clicking it and either click and grab on of the axis or press the G key and select the axis X, Y, Z. In the 3d view you will see that your cube has three arrows that have different colors. Mesh objects are cubes, cones, cylinders, spheres, etc. To switch to orthographic view you have to press 5 on your number-pad or the number 5 above the alphabets if your using the settings " emulate numpad " Your 3D view is set to perspective view (default). To switch between these views you have to go to the panel above the TIMELINE- click the icon, which is next to the mode-changing icon (it will be a circle with white on one side and red halfway) Whereas rendered view is your completed model with lighting colors etc. Solid view is you regular 3d modelling view. We will be focusing on SOLID and RENDERED views in this instructable. To ZOOM - OUT you have to swipe backwards while holding CONTROL. To ZOOM in you have to hold CONTROL and swipe FORWARD on your touch-pad. To move around in the 3d view you have to hold SHIFT + swipe horizontally and vertically in your touch-pad. To rotate in a vertical manner in the 3d view, you have to swipe vertically with one finger. To rotate in a horizontal manner in the 3d view, you have to swipe horizontally with one finger. I use an iMac so I can navigate though the 3d view using the touch-pad on the apple magic mouse. There is more to this so I will make another instructable on this. If you use a keyboard that does not have a number pad you have to go to "file"-"user preferences"-"input"- and on the left hand side you will see " emulate numpad ". You can also create your own custom themes. To change the color, you have to go to "file"-"user preferences"-"themes"-"pre-sets" and select which ever theme you want. This panel shows you the size of your mesh object, the location and much more.īlender provides " themes " which changes the color of your blender workspace. There is a properties panel, which can be accessed by pressing the N key on your keyboard. This is a timeline and it is used for animations. On the left hand side of the 3d view you have the tool bar where you can bring in mesh objects (create), change the place of your mesh objects (transform), animations and many more.īelow the 3d view you will see lots of lines with numbers under them. This shows you what is inside your project (mesh objects, camera, text, lamp, etc.). Above the setting and options (top right corner above the symbols) you will see something like "render layers”,” world", etc. Next to the 3d view (to the right hand side) you will find many settings and options.
![how to go to top ortho view on blender on mac how to go to top ortho view on blender on mac](https://static.packt-cdn.com/products/9781785285073/graphics/InsertImage_B04632_01_04.jpg)
On the right hand side you will be seeing an object, which looks like a sun, this is your lamp. On the left hand side, you will be seeing a transparent object with a black triangle on the top of it. You will see a cube in the centre of the screen. The part of the screen where you see the cube is called the 3d view. If you click anywhere on the screen the box will disappear. Firstly you will be seeing a pop up box displaying the version number, an image and your recent projects.